Hello,
Using EventInstance::stop()
with the FMOD_STUDIO_STOP_IMMEDIATE
argument causes clicky noise on the event finishing. You can reproduce this issue inside FMOD Studio by repeatedly playing and stopping the event by ctrl-shift-space
or via FMOD Studio API acting the same way. I’ve tested FMOD 2.02.06 and 2.02.08 with the “UI/Cancel” event from Studio examples.
Hi,
If it is possible use the FMOD_STUDIO_STOP_ALLOWFADEOUT
option instead to avoid clicking. If not then set the volume of the event instance to 0 using EventInstance::setVolume()
just before you call stop(). This will hopefully help the clicking.