I am working on the dialogue for my game using UE4, I have read that I can use the User Properties to pull the subtitles I want for that VO. My question is, will I be able to integrate this with UE4s subtitle system or will I have to do it all in code?
Also what about dialogue trees where there are multiple VO in 1 event?
From what I know of Unreal’s subtitle system, it requires code to use, so yes, you will need to use code to pass it subtitles.
Assuming you’re using programmer instruments, the dialogue lines aren’t actually stored in the event. They’re either in loose audio files or in audio tables associated with your banks.
TY for responding, I was able to develop my own subtitle system in UE5. Was easier than I thought lol