FMOD Audio Table with UE4

I am trying to set up a dialogue system with UE4 and FMODs audio table. I believe I have it set up correctly but I get no audio when I have that event selected. It does when I use any other event.


You need to load in a table entry with the SetProgrammerSoundName node before calling Play.
Try something like this and let me know how you go:

TY I finally realized that this morning, also got a subtitle system working with the Audio Table as well.

Awesome, did you figure out the dialogue trees as well?

Ik how to make them with events but not with an audio table. Also I created another topic but you might be able to answer. How do I access an events user properties through BP. I’m expanding my subtitle system for a Deaf Accessibility Mode. Adding subtitles for some sound effects.