Unfortunately, FMOD does not provide built-in networking support, so you’ll need to handle the transmission yourself.
You could consider packaging audio samples inbufferarray->buffers[0][i]
into a custom structure like this:
struct Packet
{
char data[32];
int datalen;
};
Then, use your own networking API (e.g., UDP sockets) to send the data over the network. On the receiver end, unpack the data and play it back using FMOD.
If you are looking for more information, there was a discussion relate to this topic that is worth reading through: