Back in 2014 we shipped a game in on the Wii U using FMOD Designer (4.44.39) using a gapless grain player for all rolling sounds. Worked absolutely killer but wasn’t so intuitive so I made a lengthy post on the fmod forums. The images have since disapeared but if anyone’s interested, here it is:
Fmod Designer Gapless Grain Player circa 2014
When Importing the project into Fmod Studio 2.00.10 these events are now converted to Scatterer Instruments but they are not gapless - as the minimum spawn interval is 10ms (and cannot be made 0ms). Using a polyphony of 2 plays two sounds on top of each other and is undesirable
How can this gapless grain player be made to work in Studio?