Hi, i’m doing a tools for spacialization debug in Unity.
I want to filter the event currently playing (i have a list of event instance) by the bus they are currently using.
For instance, only event played in the bus:/MASTER/gameplaySFX.
But so far I couldn’t find any ways to get a bus or a bus path from an event instance, same output for the other way around, I couldn’t find a event instance from a bus.
I’m currently trying with channel groups but can’t figure out what they are in code (I got them in FMOD Studio) but I can’t even get a proper to try to compare something
Thanks for the hep,
EDIT : After some tries with the channel group i finally got something, but only the master bus as Studio::EventInstance::getChannelGroup gives only the core (meaning master group).
I don’t know what to try anymore.