Git lfs and size of binary bank files

Hi there,

we are using fmod for our new project in Unity. Everything works fine, but I am worried about size of the bank files. Since bank files are binary ones, every little change that our sound guy makes and commit, create a new copy of whole file. We are using git lfs so it is not messing with repository size itself, but still lfs has some quotas and pricing for larger lfs storage isn’t the cheapest one. Right know our master bank has 83 MB. We are going to split master bank to more banks, but that’s only partial solution. Any recommendation or best practice how to handle this issue?

Thanks in advance for your help.

Jakub.

You can try using different encoding settings for the banks, or as you mentioned split the banks up into multiple smaller banks.
https://fmod.com/resources/documentation-studio?version=2.0&page=getting-events-into-your-game.html#compression-formats-and-platform-settings