Hi, folks!
I had my project with 5 wav files in Unity.
With Unity’s built-in compression I ended up with 35MB export file size.
I decided to port this project to FMOD, but now my exported file size is 151MB, with the same files.
I selected VORBIS, 24%, 48k, but it looks like it makes no effect at the final build size in Unity.
What am I missing here?