I’m just getting in to implementing FMOD Studio integration into our game, and I’m going around in circles trying to figure out the correct way to group sounds so that I can control the volume for each group.
For instance, we want to have separate volume settings for Music, for Game sounds, and for Ambient sounds. I think that this used to be an EventCategory in FMODEx
It looks like the ChannelGroup lowlevel class provides this kind of functionality, but I can see no way of determining which ChannelGroup a particular Studio::EventDescription (or Studio::EventInstance either) belongs to.
Alternatively, reading the FMOD Studio documentation on upgrading from FMODEx to FMOD Studio implies that the Studio::MixerStrip class replaces this functionality. However I can’t figure out how to create and set up these MixerStrips in the FMOD Studio application.
Can someone point me in the right direction please.