I’m wondering if anyone has put together a tutorial on how to handle large amounts of dialogue (localized in several different languages) with FMOD and Unity?
I’ve read that using programmer sounds is the way forward due to memory constraints but what would hte end to end process be for setting things up in FMOD Studio all the way to integration? How would we setup things to handle multiple versions of a line of dialogue recorded in multiple languages?
We’re writing a custom dialogue database in Unity that we’re going to hook up to our FMOD events but any help would be much appreciated.
Founder / CEO / The Audio Guy
Dream Harvest Games