Dialog system with FMOD


I am trying to build a dialog system with FMOD integrated with Unity, and i need to play thousands sounds of speech. How can i make it the best way? Do I have to create a event for each file? It wouldn’t let my project slow in performance ?

I would suggest looking at the programmer sound example http://www.fmod.org/documentation/#content/generated/engine_new_unity/script_example_programmersounds.html

For more details on how you would set up the audio table (including setting up the keys) in the Studio tool, see the FMOD Studio User Manual pdf that comes with the tool.


We will also be using programmer sounds for dialogue here at Capcom. Thats the way to go!