So I am making a small game in c++ using opengl and using fmod engine for audio. The audio quality for exactly same source code and music files result in very different sound quality. On windows, it works fine. Sounds awesome. But the Linux build has this very tearing sound which feels like it has been compressed to death. I looked for information online and couldn’t find anything useful.
What could be the reason for this. Everything is exactly the same from source to compiler.
What version of the FMOD Engine are you using? Can I please get you to use Debug_Initialize to set the flags argument to FMOD_DEBUG_LEVEL_LOG, and post a log in which the issue occurs here for me to take a closer look at?
Debug_Initialize will not work without using the logging versions of the FMOD libs. Can you confirm for me that you’re using them instead of the standard release libs? You can recognize them from the “L” suffix - i.e. fmodL.dll, libfmodL.so, etc.