Hello Guys.
So I am making a small game in c++ using opengl and using fmod engine for audio. The audio quality for exactly same source code and music files result in very different sound quality. On windows, it works fine. Sounds awesome. But the Linux build has this very tearing sound which feels like it has been compressed to death. I looked for information online and couldn’t find anything useful.
What could be the reason for this. Everything is exactly the same from source to compiler.
Thanks in advanced.
Cheers