Custom logger callback

Hi everyone, is FMOD engine have way to log output to custom output or something like that? Because FMOD log version output only in to VS Debugger Output, and is not to comfortable when you don’t have access to VS. Or logging version of FMOD engine is supposed using only with debug build of game\game engine?


You can indeed log to a custom output - Debug_Initialize allows you to specify a debug output to use with FMOD_DEBUG_MODE; either to TTY, to a file, or to a custom callback. If you have any further questions, feel free to ask!

1 Like

Thank you.

1 Like