Hello, this may be a silly question, as it flips the point of FMOD, but here goes.
Let’s say I have some music with two loops, loop A and loop B, and a unity event X toggles the parameter which makes loop A keep looping, meaning that once loop A is finished, loop B is started.
How can I make a unity event happen when loop B starts? As the X trigger event can happen anytime, timing the second event based on X won’t work. FMOD has to be the second event caller.
If there is no direct way for FMOD to trigger a unity event on loop start, is there some way to check the playback position of the music in unity?