Hi,
Could I please grab more info? Are you looking to use Git to manage your FMOD Studio project alongside your Unreal Engine project? Or Implement a custom Git UI inside FMOD Studio itself?
If it’s the first case (managing FMOD project with Git), FMOD doesn’t have built-in Git integration, but it’s fully compatible with version control. You can find relevant info here: Unreal Integration | User Guide - Source Control
If you’re trying to add Git functionality into FMOD Studio itself (e.g., custom buttons or UI scripts), this thread may help: Scripting UI Limitations
Let me know which path you’re heading down, happy to help further!