I’m on FMOD Studio 1.07.06 on Windows 8.
I’m hoping you can help me solve this creative problem. I’m in a situation where development currently allows me to have one in-game emitter trigger a single event that plays across a level, but that event can have multiple layers.
What I want to do is have (at least) a couple music loops that play indefinitely but eventually drift out of sync due to differing lengths, as described here: http://createdigitalmusic.com/2007/07/loop-phasing-steve-reich-vs-star-treks-lt-worf/
This would end up creating richer, more evolving audio by way of the loops not repeating in sync, the interactions between them resulting in different harmonies and such.
I already have the loop WAV files prepared, exported from Ableton Live (where they play as expected).
In FMOD, it’s easy for me to setup a single loop length for all layers, but I don’t see a way to do do varying loop lengths.
What is the most effective way for me to implement this in FMOD Studio? Is there something straightforward I’m missing, or a trick I can use?
Thank you very much.