I really like the simplicity of FMOD Studio’s randomizing to provide additional variations. I know I can specify play percentage in multi-sound (or scatter) events to give some sounds more of a likelihood of triggering than others.
More background on what I mean by “round robin”: http://www.kvraudio.com/forum/viewtopic.php?t=274098
But how do I set it so sounds do NOT play twice in a row, even if randomized? Similar to some software samplers that can alternate through a group of samples, but not play the same one twice consecutively.
Or, less flexibly but still useful in some situations, a way for it to play sounds in a given order, then repeat that order.
Is there a subtle control I am missing?