How to add multiple oscillator effects to play at the same time

I’m trying to create an in-game Oscillator by adding various Oscillator effects to an EventInstance manually, but I’m having trouble. It only plays one of them, and I’m wondering if it has to do with the dsp index? Or is there a better way to achieve this?

Hi,

What version of the FMOD integration are you using?

Could I please get the full code you are testing? A method for checking if the DSP is being added as expected is to use the FMOD Core Profiler. You need to add initializer flags to the core system which can be done using the Unity Integration | Scripting Examples - Callback Handler. The flag you want is: FMOD_INIT_PROFILE_METER_ALL.

Hope this helps