How to integrate group buses in UE to be controlled within in game audio settings

Hi there,

Can someone please explain how the buses in FMOD studio are integrated and connected to Unreal engine’s mixer classes?

I am trying to create in game audio settings that correspond to the group buses in FMOD studio e.g “sound effects”/“music”/“voice” so they can be controlled with sliders by the player.

A clear explanation on how this is achieved would be greatly appreciated,

Thanks in advance!


It is possible to control a Bus from a blueprint, the nodes can be found here: Unreal Integration | Blueprint Reference - Bus.

Here is a Blueprint example of setting the volume of a bus with a button press:

Hope this helps!