Is it possible to route Fmod audio to an Unreal Submix?

Hello everyone,
I am working on a game in ue4 with music interactions. I know this is more of an Unreal related question but I did not get any answer from Unreal’s forum about this :
I would like to know if there is a way to route Fmod audio output to an unreal Submix. Actually I am designing a Niagara particle system that should respond to music (which is handled by Fmod), but it can only takes an Unreal submix as an input to react to sound. Is there a way to have Niagara respond to Fmod’ audio ?


Unfortunately, we do not support this functionality.