Hello, I am new to using FMOD and have a basic question. I have a SFX in my game that is played only when triggered. However, the background music is playing consistently. I want the volume of the background music to get lower when this interaction sound is triggered, so they don’t clash. What’s the most ideal and simplest way of achieving this?
I am considering Sidechain compression but that doesn’t seem like the best solution. Any ideas?