How to lower BGM when an Interaction Sound/SFX is triggered?

Hello, I am new to using FMOD and have a basic question. I have a SFX in my game that is played only when triggered. However, the background music is playing consistently. I want the volume of the background music to get lower when this interaction sound is triggered, so they don’t clash. What’s the most ideal and simplest way of achieving this?

I am considering Sidechain compression but that doesn’t seem like the best solution. Any ideas?


You could create a new mixer snapshot which lowers the volume on your music bus when this specific sound effect plays. Creating a new audio track in your event for the sound effect and adding a snapshot instrument to this track should trigger the new custom mix whenever the sound effect is triggered.