Hello,
My project’s audio adopts the same encoding format, so I need to use C++scripts to batch verify whether there are unexpected situations in the audio format.
I use the following code to read the audio format.
system->createSound(fsb_path, FMOD_DEFAULT, 0, &fsb);
fsb->getSubSound(count, &subsound);
subsound->getFormat(&type, &format, &channels, &bits);
But this code cannot retrieve the encoding format I selected in fmod designer.