How to prioritize events

@Shmank add a separate Circle/Sphere Collider for your StudioEventEmitter, set it to Is Trigger = true and make it as big as the sound size that your Event has (eg. Radius = 20f).

Then on the StudioEventEmitter you can (as @richard_simms mentioned) set the FMOD event to start playing in OnTriggerEnter and stop playing in OnTriggerExit.

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