I am implementing a file voice modulation feature. Here is my workflow:
First, I decode an audio file to obtain PCM data. Then I process the PCM data through a series of VST plugins to get modified PCM. Finally, I input the modified PCM into the Fmod engine for voice modulation.
However, I am facing an issue where the processing speed of Fmod matches the normal playback speed. Is there a way to make Fmod process the PCM data directly and quickly, bypassing the normal playback speed?
From a programming perspective, it seems simple to skip the code related to the sound frequency loop. Does the Fmod API provide any settings or parameters for this?