How to Quantise to global clock in Unity?

Hi All,

I’m trying to create a music game on the vive that uses loops set to 140. then the player uses gestures to create a melody over the top.

At the moment I’ve divided the scale into separate events that are linked to the Y axis and trigger like a stepped theremin.
My question is how do i quantise these triggered notes to the tempo of the loop. If they are all set to be quantised to an 8th note in Fmod, will unity recognise that? or would i have to get unity to be the ‘global clock’

Thanks for your time all!


Using timeline callbacks you can fire of events at your will. Eg. if the eighth bar is hit.
This then relies on having the events setup with a tempo marker in FMOD Studio.

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