Hello!
I’m working on a open world kinda game and I just tought about which starting point I should choose for Source Loop Sound (Windmill, Waterfall, Fire).
Because I didn’t want all the sounds to play in the background while they’re not audible, every FMOD Event Emitter has a Sphere Collider attached as Trigger and the sound plays onTriggerEnter instead of Start.
Is this really better than setting the “Play Event” to Start? Is there a better way to save performance in this case?