How to start Source Loops with the most saving of performance

If you set the event emitter to play at start then it will start playing immediately from when the scene is loaded. If it is a spatialized event then it will likely be virtualized (muted to save on resources) until you are within audible range but virtualized events still take up a small amount of resources.

Using on entering trigger regions will ensure the event instance is not created until within a certain range which will help with resource management.

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