Our project is trying to utilize different speaker set ups (Stereo, 5.1, 7.1) and I wanted to know the right way to approach swapping between the banks appropriately depending on the needed speaker mode.
The current idea is to utilize a Multiple Platform Build directed at the folder that houses three FMOD builds for our three targeted speaker types. I am trying to use RuntimeManager.LoadBank(“bankName”, true);
to load the appropriate bank, but I this is where I think I’m misunderstanding the intended approach in achieving what we are trying to do, what I need is a way to in-code switch which of the multi-platforms to swap to.
Right now for the bank names I have a [FMODUnity.BankRef] public string BankName;
to grab the name of the loaded banks and it’s only option is the projects Master bank, so that is not giving me a bank for the different speaker-targeted builds.
Any guidance in the best way to approach this would be appreciated.