Here’s the situation:
There is 2 in-game zones, each one having a different snapshot that alter the same volume.
When the character goes from one zone to the other, the game stops the first snapshot and starts the second.
With no AHDSR on the intensities the volume change abruptly from one value to the other as intended.
With AHDSR the volume tends toward the baseline during the transition. As our baseline volume is higher than both volumes, it causes the volume to increases before droping to the intended volume, wich isn’t what we want.
From my understanding of AHDSR and snapshot intensity this seems the normal behaviour.
So my question is: How would you handle this to have a smooth transition?