Hi,
I’m sort of an indie dev, just starting my journey. The current licensing description is unclear to me, namely the total revenue by developer and the fee(per title). I was hoping someone could clear things for me, cause I didn’t find the answers or didn’t understand the topics regarding my questions.
- If I release a game using FMOD and indie license, then my game exceeds total revenue of 200,000$, I must pay the 2000$ for that game, right?
- If I release another game, or multiple games, since I have already exceeded 200,000$ threshold (the revenue part says specifically Total gross revenue / funding per year for the developer), that means I must pay for every other of my games 2000$, even if they don’t make money?
- If I release a game with FMOD and it makes very low or almost no gross revenue, then 6 months later I release another game and it makes 200,000$+ in 12 month, I must pay the 2000$ fee for the last game and the first one also?
So I don’t understand why would you tie the gross revenue to the developer, not to a specific title, since the fee is charged for a title. As I understand now, once I pass 200,000$ mark in a 12month period, I’m obligated to pay 2000$ fee for every of my existing titles/games where I used FMOD engine regardless if they make any profit or not.
What I was expecting was I release a game using FMOD, it generates 200,000$ gross revenue, then I pay the fee. Then I release another game, it generates 200,000$ and I pay the fee for it also and so on.