The [Tooltip]
attribute for an inspector field is not drawn unless the result of
EditorGUI.BeginProperty(position, label, property)
in EventRefDrawer.OnGUI()
is assigned to label
.
Example:
[SerializedField, EventRef, Tooltip("Your tooltip here.")] private string m_event;
The tooltip will not show without making the suggested change to EventRefDrawer.cs.
Windows 10
Unity 2019.4.0f1
“FMOD > About Integration” reports Version: 2.01.01
Thanks