Inspector tooltip does not show when using EventRef

The [Tooltip] attribute for an inspector field is not drawn unless the result of
EditorGUI.BeginProperty(position, label, property) in EventRefDrawer.OnGUI() is assigned to label.

Example:
[SerializedField, EventRef, Tooltip("Your tooltip here.")] private string m_event;

The tooltip will not show without making the suggested change to EventRefDrawer.cs.

Windows 10
Unity 2019.4.0f1
“FMOD > About Integration” reports Version: 2.01.01

Thanks

This appears to be an issue between Unity’s API for 2019.4 and our integration. We will look into fixing this for a future release, thank you for bringing it to our attention.