What’s wrong with this code?
var eventInstance = RuntimeManager.CreateInstance(sound.EventReference);
eventInstance.set3DAttributes(context.Position.To3DAttributes());
eventInstance.start();
eventInstance.release();
Why does RuntimeManager.CreateInstance causes the warning :
[FMOD] Instance of Event event:/SFX/L01 Drops/L01_sfx_drop_axe has not had EventInstance.set3DAttributes() called on it yet!
I know it’s not been called yet, it has to be called after the creation of the instance, no?
FMOD Integration : 2.02.20
FMOD Version : 2.02.07
Unity version : 2022.3.4f1