Integration UE4 4.26.1

Hello , so i’m trying to integrate fmod in UE4 (FMOD 2.01.07 / UE 4.26.1)

I downloaded the integration folder from the website and i copy past in the project Folder Named MyProject in the folder Plugins , i opend edit/Plugins → New Plugin i named it Fmod .
FMOD is now installed when i select package and select the folder i got this package plugin task failed.

LogSlate: Window ‘New Plugin’ being destroyed
UATHelper: Package Plugin Task (Windows): Running AutomationTool…
UATHelper: Package Plugin Task (Windows): Parsing command line: BuildPlugin -Plugin=“C:/Users/Reed/Documents/Unreal Projects/MyProject/Plugins/FMODStudio/FMODStudio.uplugin” -Package=C:/Users/Reed/Desktop/FMODStudio/FMODStudio -CreateSubFolder
UATHelper: Package Plugin Task (Windows): Copying 96 file(s) using max 64 thread(s)
UATHelper: Package Plugin Task (Windows): Reading plugin from C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\FMODStudio.uplugin…
UATHelper: Package Plugin Task (Windows): Building plugin for host platforms: Win64
UATHelper: Package Plugin Task (Windows): Running: F:\UE4\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -Project=C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\HostProject.uproject -plugin=C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\FMODStudio.uplugin -iwyu -noubtmakefiles -manifest=C:
Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml -nohotreload -log=“C:\Users\Reed\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4+UE_4.26\UBT-UE4Editor-Win64-Development.txt”
UATHelper: Package Plugin Task (Windows): Target Platform – Win64
UATHelper: Package Plugin Task (Windows): WARNING: Library ‘C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio…\Binaries\Win64\fmodL_vc.lib’ was not resolvable to a file when used in Module ‘FMODStudio’, assuming it is a filename and will search library paths for it. This is slow and dependency checking will n
ot work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UATHelper: Package Plugin Task (Windows): WARNING: Library ‘C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio…\Binaries\Win64\fmodstudioL_vc.lib’ was not resolvable to a file when used in Module ‘FMODStudio’, assuming it is a filename and will search library paths for it. This is slow and dependency checking
will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UATHelper: Package Plugin Task (Windows): Target Platform – Win64
UATHelper: Package Plugin Task (Windows): Parsing headers for UE4Editor
UATHelper: Package Plugin Task (Windows): Running UnrealHeaderTool “C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\HostProject.uproject” “C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -Warning
sAsErrors -abslog=“C:\Users\Reed\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4+UE_4.26\UHT-UE4Editor-Win64-Development.txt” -installed
LogSlate: Took 0.000146 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Package Plugin Task (Windows): Reflection code generated for UE4Editor in 6,4535981 seconds
UATHelper: Package Plugin Task (Windows): Writing manifest to C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml
UATHelper: Package Plugin Task (Windows): Building UE4Editor…
UATHelper: Package Plugin Task (Windows): Using Visual Studio 2019 14.28.29335 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Package Plugin Task (Windows): Building 65 actions with 8 processes…
UATHelper: Package Plugin Task (Windows): [1/65] Default.rc2
UATHelper: Package Plugin Task (Windows): [2/65] Default.rc2
UATHelper: Package Plugin Task (Windows): [3/65] PCH.FMODStudio.cpp
UATHelper: Package Plugin Task (Windows): [4/65] FMODAsset.cpp
UATHelper: Package Plugin Task (Windows): [5/65] FMODBank.cpp
UATHelper: Package Plugin Task (Windows): [6/65] FMODAnimNotifyPlay.gen.cpp
UATHelper: Package Plugin Task (Windows): [7/65] FMODBankUpdateNotifier.cpp
UATHelper: Package Plugin Task (Windows): [8/65] FMODBus.cpp
UATHelper: Package Plugin Task (Windows): [9/65] FMODSnapshotReverb.gen.cpp
UATHelper: Package Plugin Task (Windows): [10/65] FMODAsset.gen.cpp
UATHelper: Package Plugin Task (Windows): [11/65] FMODBank.gen.cpp
UATHelper: Package Plugin Task (Windows): [12/65] PCH.FMODStudioEditor.cpp
UATHelper: Package Plugin Task (Windows): [13/65] FMODEventParameterTrack.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h(19): error C3668: ‘UFMODEventParameterTrack::CreateTemplateForSection’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la cla
sse de base
UATHelper: Package Plugin Task (Windows): [14/65] FMODVCA.cpp
UATHelper: Package Plugin Task (Windows): [15/65] FMODEvent.gen.cpp
UATHelper: Package Plugin Task (Windows): [16/65] FMODAssetTable.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetTable.cpp(328): warning C4996: ‘CreatePackage’: Use CreatePackage overload that does not take the first Outer parameter. Specifying non-null outers for UPackages is no longer supported. Please update your
code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetTable.cpp(357): warning C4996: ‘CreatePackage’: Use CreatePackage overload that does not take the first Outer parameter. Specifying non-null outers for UPackages is no longer supported. Please update your
code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Package Plugin Task (Windows): [17/65] FMODEventControlSection.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h(67): error C3668: ‘UFMODEventControlSection::GenerateTemplate’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la classe de b
ase
UATHelper: Package Plugin Task (Windows): [18/65] FMODEventParameterSectionTemplate.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h(19): error C3668: ‘UFMODEventParameterTrack::CreateTemplateForSection’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la cla
sse de base
UATHelper: Package Plugin Task (Windows): [19/65] FMODBus.gen.cpp
UATHelper: Package Plugin Task (Windows): [20/65] FMODAudioComponent.cpp
UATHelper: Package Plugin Task (Windows): [21/65] FMODAmbientSound.gen.cpp
UATHelper: Package Plugin Task (Windows): [22/65] FMODSnapshot.cpp
UATHelper: Package Plugin Task (Windows): [23/65] FMODSnapshotReverb.cpp
UATHelper: Package Plugin Task (Windows): [24/65] FMODAudioComponent.gen.cpp
UATHelper: Package Plugin Task (Windows): [25/65] FMODSettings.gen.cpp
UATHelper: Package Plugin Task (Windows): [26/65] FMODAmbientSound.cpp
UATHelper: Package Plugin Task (Windows): [27/65] FMODEvent.cpp
UATHelper: Package Plugin Task (Windows): [28/65] FMODEventControlTrack.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h(67): error C3668: ‘UFMODEventControlSection::GenerateTemplate’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la classe de b
ase
UATHelper: Package Plugin Task (Windows): [29/65] FMODEventControlSection.gen.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio/Private/Sequencer/FMODEventControlSection.h(67): error C3668: ‘UFMODEventControlSection::GenerateTemplate’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la classe de b
ase
UATHelper: Package Plugin Task (Windows): [30/65] FMODStudio.init.gen.cpp
UATHelper: Package Plugin Task (Windows): [31/65] FMODSettings.cpp
UATHelper: Package Plugin Task (Windows): [32/65] FMODVCA.gen.cpp
UATHelper: Package Plugin Task (Windows): [33/65] FMODEventControlTrack.gen.cpp
UATHelper: Package Plugin Task (Windows): [34/65] FMODListener.cpp
UATHelper: Package Plugin Task (Windows): [35/65] FMODBlueprintStatics.cpp
UATHelper: Package Plugin Task (Windows): [36/65] FMODEventParameterTrack.gen.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio/Private/Sequencer/FMODEventParameterTrack.h(19): error C3668: ‘UFMODEventParameterTrack::CreateTemplateForSection’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la cla
sse de base
UATHelper: Package Plugin Task (Windows): [37/65] FMODParameterSection.cpp
UATHelper: Package Plugin Task (Windows): [38/65] FMODEventControlSectionTemplate.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h(67): error C3668: ‘UFMODEventControlSection::GenerateTemplate’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la classe de b
ase
UATHelper: Package Plugin Task (Windows): [39/65] FMODEventControlSectionTemplate.gen.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h(67): error C3668: ‘UFMODEventControlSection::GenerateTemplate’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la classe de b
ase
UATHelper: Package Plugin Task (Windows): [40/65] FMODBlueprintStatics.gen.cpp
UATHelper: Package Plugin Task (Windows): [41/65] FMODStudioEditor.init.gen.cpp
UATHelper: Package Plugin Task (Windows): [42/65] FMODFileCallbacks.cpp
UATHelper: Package Plugin Task (Windows): [43/65] FMODChannelEditors.gen.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer/FMODEventControlSection.h(67): error C3668: ‘UFMODEventControlSection::GenerateTemplate’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la classe de b
ase
UATHelper: Package Plugin Task (Windows): [44/65] FMODAmbientSoundActorFactory.gen.cpp
UATHelper: Package Plugin Task (Windows): [45/65] FMODEventParameterSectionTemplate.gen.cpp
UATHelper: Package Plugin Task (Windows): [46/65] FMODEventParameterTrackEditor.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer/FMODEventParameterTrack.h(19): error C3668: ‘UFMODEventParameterTrack::CreateTemplateForSection’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la cla
sse de base
UATHelper: Package Plugin Task (Windows): [47/65] FMODStudioModule.cpp
UATHelper: Package Plugin Task (Windows): [48/65] FMODChannelEditors.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer/FMODEventControlSection.h(67): error C3668: ‘UFMODEventControlSection::GenerateTemplate’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la classe de b
ase
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp(34): error C2871: ‘MovieScene’?: un espace de noms avec ce nom n’existe pas
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp(43): error C2653: ‘MovieScene’?: n’est pas un nom de classe ni d’espace de noms
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp(43): error C3861: ‘ClampToDiscreteRange’?: identificateur introuvable
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp(44): error C2665: ‘EvaluateChannel’?: aucune des 2 surcharges n’a pu convertir tous les types d’arguments
UATHelper: Package Plugin Task (Windows): F:\UE4\UE_4.26\Engine\Source\Runtime\MovieSceneTracks\Public\Sections/MovieSceneActorReferenceSection.h(190): note: est peut-?tre ‘bool EvaluateChannel(const FMovieSceneActorReferenceData *,FFrameTime,FMovieSceneActorReferenceKey &)’
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer/FMODEventControlSection.h(81): note: ou ‘bool EvaluateChannel(const FFMODEventControlChannel *,FFrameTime,EFMODEventControlKey &)’
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp(44): note: lors de la tentative de mise en correspondance de la liste des arguments ‘(FMovieSceneByteChannel *, const FFrameTime, uint8)’
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp(52): error C2871: ‘MovieScene’?: un espace de noms avec ce nom n’existe pas
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp(81): error C2665: ‘AssignValue’?: aucune des 2 surcharges n’a pu convertir tous les types d’arguments
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer/FMODEventControlSection.h(70): note: est peut-?tre ‘void AssignValue(FFMODEventControlChannel *,FKeyHandle,EFMODEventControlKey)’
UATHelper: Package Plugin Task (Windows): F:\UE4\UE_4.26\Engine\Source\Runtime\MovieScene\Public\Channels/MovieSceneFloatChannel.h(413): note: ou ‘void AssignValue(FMovieSceneFloatChannel *,FKeyHandle,float)’
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp(81): note: lors de la tentative de mise en correspondance de la liste des arguments ‘(FMovieSceneByteChannel *, FKeyHandle, uint8)’
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp(91): error C2664: ‘FKeyHandle AddKeyToChannel(FMovieSceneFloatChannel *,FFrameNumber,float,EMovieSceneKeyInterpolation)’?: impossible de convertir l’argument 1 de ‘FMovieScen
eByteChannel *’ en ‘FMovieSceneFloatChannel *’
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp(91): note: Les types point?s n’ont aucun rapport entre eux?; conversion n?cessitant reinterpret_cast, cast de style C ou cast de style fonction
UATHelper: Package Plugin Task (Windows): F:\UE4\UE_4.26\Engine\Source\Runtime\MovieScene\Public\Channels/MovieSceneFloatChannel.h(427): note: voir la d?claration de ‘AddKeyToChannel’
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp(110): error C3861: ‘SetChannelDefault’?: identificateur introuvable
UATHelper: Package Plugin Task (Windows): [49/65] FMODAnimNotifyPlay.cpp
UATHelper: Package Plugin Task (Windows): [50/65] FMODSettingsCustomization.cpp
UATHelper: Package Plugin Task (Windows): [51/65] FMODStudioStyle.cpp
UATHelper: Package Plugin Task (Windows): [52/65] FMODSnapshot.gen.cpp
UATHelper: Package Plugin Task (Windows): [53/65] FMODEventControlTrackEditor.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer/FMODEventControlSection.h(67): error C3668: ‘UFMODEventControlSection::GenerateTemplate’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la classe de b
ase
UATHelper: Package Plugin Task (Windows): [54/65] FMODAudioComponentVisualizer.cpp
UATHelper: Package Plugin Task (Windows): [55/65] FMODStudioEditorModule.cpp
UATHelper: Package Plugin Task (Windows): C:\Users\Reed\Desktop\FMODStudio\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer/FMODEventControlSection.h(67): error C3668: ‘UFMODEventControlSection::GenerateTemplate’?: la m?thode comprenant le sp?cificateur de substitution ‘override’ n’a substitu? aucune m?thode de la classe de b
ase
UATHelper: Package Plugin Task (Windows): [56/65] FMODAmbientSoundActorFactory.cpp
UATHelper: Package Plugin Task (Windows): [57/65] FMODEventEditor.cpp
UATHelper: Package Plugin Task (Windows): [58/65] AssetTypeActions_FMODEvent.cpp
UATHelper: Package Plugin Task (Windows): [59/65] FMODAudioComponentDetails.cpp
UATHelper: Package Plugin Task (Windows): [60/65] SFMODEventEditorPanel.cpp
UATHelper: Package Plugin Task (Windows): Took 122,5452883s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Package Plugin Task (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Reed\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4+UE_4.26\UBT-UE4Editor-Win64-Development.txt)
UATHelper: Package Plugin Task (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Package Plugin Task (Windows): BUILD FAILED
LogSlate: Window ‘Plugins’ being destroyed
LogSlate: Window ‘Plugins’ being destroyed
LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
LogDirectoryWatcher: A directory notification for ‘C:/Users/Reed/Documents/Unreal Projects/MyProject/Plugins/’ was aborted.
LogFileCache: Scanning file cache for directory ‘C:/Users/Reed/Documents/Unreal Projects/MyProject/Content/’ took 0.00s
LogPackageLocalizationCache: Processed 1 localized package path(s) for 1 prioritized culture(s) in 0.003699 seconds
LogSlate: Window ‘New Plugin’ being destroyed

Those errors look like you’re trying to use the integration for an earlier version of UE4 with UE4 4.26. We haven’t officially released the UE4 4.26 integration yet so if you downloaded an integration package from our website that’s certainly the case.

The UE4 4.26 integration source code has been pushed to GitHub, it hasn’t passed our QA process yet but as of writing this there are no known issues with it, so if you’re comfortable working with the source code you can get it from there - fmod/ue4integration at 2.01-UE4.26 (github.com). Note that we don’t push binaries to GitHub so you’ll need to copy over the Binaries folder from the 2.01.07 / UE4 4.25 integration package downloaded from our website.

Just to note that FMOD 2.00.16 and FMOD 2.01.08 which both include integration for UE4 4.26 are now available for download from our website.