When I place 3D objects into my VR scene, the attenuation does not work. It seems that the listener position and camera/hmd are not one and the same. This is a particular nuisance when in ‘simulate’ mode. However, when I drop the 3D sounds using Unreal only- it all works properly.
No errors. In VR preview it plays without any attenuation settings. ie as an ambience only. Selected viewport works in a static mode. ie if the camera is close the sound is loud. If the camera is away, the sound is lower. However, when I move the camera, no attenuation takes place. I have a feeling the issue is in the camera setup in UE for this particular job. I have to finish the job today so have made it work - but will do some more testing in the following weeks. My other projects have been fine, just this one has had the issue.