I have been working with an UE4 dev on a game.
I am able to get the distance parameters / volume attenuation of 3d sound events working in the UE4 game, but for some strange reason i only hear volume changes when the camera changes position/distance in the Z-Axis.
Its not reflecting camera moves on the horizontal plane. This would be essential, since i am hearing the sound of game elements that are offscreen / away from the camera. those sound events are moving in the stereo panorama if our in game character passes them, but they dont change their volume.
Is there a setting or parameter we need to change either in FMOD or UE4 to reflect distance on the horizontal plane?