Route to specific channels of an ASIO Audio Interface

Dear FMOD-Team,

For an interactive art installation, I want to route 16+ discrete channels from Unreal to an ASIO audio interface using FMOD Studio.

I was able to route to specific programmer instruments in FMOD, but I’m struggling to route this events with programmer instruments to specific ASIO channels. Where can I set the channels?

I’m using a Behringer fca1616 interface right now, but want to use a bigger one later in the process.

My Versions:
Unreal Engine 5.5.4
FMOD Studio 2.03.07

Among other threads, I was reading How can I select specific output channels?, but for that I would have to use C++, right? FMOD Studio and Unreal Blueprints aren’t enough?

Maybe I’m missing something obvious.

Thanks so much,
Martin

Hi Martin,

An option may be using a FMOD Studio | Effect Reference - Channel Mix. However, this will only support targeting 12 channels (7.1.4). If you wanted to be able to specify routing for more you will have to use code. We are always happy to help implementing the code for this!

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