Dear FMOD-Team,
For an interactive art installation, I want to route 16+ discrete channels from Unreal to an ASIO audio interface using FMOD Studio.
I was able to route to specific programmer instruments in FMOD, but I’m struggling to route this events with programmer instruments to specific ASIO channels. Where can I set the channels?
I’m using a Behringer fca1616 interface right now, but want to use a bigger one later in the process.
My Versions:
Unreal Engine 5.5.4
FMOD Studio 2.03.07
Among other threads, I was reading How can I select specific output channels?, but for that I would have to use C++, right? FMOD Studio and Unreal Blueprints aren’t enough?
Maybe I’m missing something obvious.
Thanks so much,
Martin