Is there a way to see attenuation sphere in Unreal with Distance Parameter?

(Andrew) #1

As the title suggests,

I’m wanting to know if there is a way to visually create the attenuation sphere when you create a built in parameter “distance” within an FMOD event.

It would be cool to visually see these curved in Unreal (4.15)

Is it a matter of exposing the parameter or debugging. any help would be great. Thanks!

(Cameron Baron) #2

At the moment the integration cannot visualize this (without editing the plugins source code), although it should not be too difficult to get it to work.

I will add a task to implement this in a future release.

If you are interested in editing the integration yourself, I would take a look at the DrawVisualization function in FMODAudioComponentVisualizer.cpp.
Check to see if there is a distance parameter and draw that one instead.