Issues with a music playlist in fmod with parameters and magnet regions

Hi, I’m encountering an issue with creating a dynamic playlist in FMOD and I’m struggling to find a solution.

I was able to set up a random playlist of tracks for gameplay by creating an event with a multi-instrument track, and nesting all the songs under it. This worked fine — the tracks played randomly without any issues.

Now, I’m trying to do something similar, but I need each track in the playlist to be affected by three parameters. To achieve this, I’ve added three loops for each song on the event timeline and parameterized them using Magnet Regions. When I play the individual song events, everything behaves as expected: changing the parameter causes the loops to jump between each other.

However, when I place these events inside the Multi Instrument of the main event, the songs don’t switch correctly. They’re set to asynchronous, so I’m not sure what’s going wrong. Sometimes, the second song will start and overlap the first one, or the first song will just loop indefinitely instead of transitioning to the next track.

Has anyone encountered a similar issue or tried to implement something like this? I’ve searched the forums but haven’t found anything specific to this scenario.

Thanks!

I’m afraid we’ll need more information about the structure of your event to explain why it’s behaving the way that it is. Are you able to post screenshots of your events’ content here, or better yet, upload a copy of your project to the uploads section of your profile page? (Note that you may have to register your project before the uploads section appears. Registering a project is free; it’s just so that we have a better idea of what kind of games people are making with FMOD.)