LAST EDIT: CHECK ALL POSSIBLE RELATING BLUEPRINTS EVERYBODY.
Edit: I’m on UE4.10, and FMOD Studio 1.07.03
I have a Footstep event which is working great. However I have two Sends on the master: forest IR, and a cavern Reverb.
Basically, The footsteps have a Surface Parameter that chooses the sound. that parameter works fine.
I have a second one called Area, and it just doesn’t work.
In the Blueprint, I have a simple Boolean set for “isincavern” that routes the BP to the Event Instance Set Parameter node correctly.
It’s linking to the same exact footstep Event Play at Location node, and the Parameter name is correct.
When testing walking through trigger boxes with debug on, I can see the nodes lighting up all the way to the last, so it should be changing just fine… ???
Do events not handle more than one parameter change at once in UE4?