Unreal 4.24 - Parameter Works in FMOD but not in Unreal

I have a FMOD event that contains trigger behavior based on a parameter I’ve set up. When I change the parameter within FMOD, the desired additions are heard. In the Unreal editor and within gameplay, changing the parameter does not modify the sound of the event at all.

Please view the video below:
https://youtu.be/Udhtd8iN9oA

Edit: FIxed it. It had to do with setting it in a global scope somehow.