I was wondering if it is possible to link two parameters together, or automate one parameter with another one. For example:
- Parameter 1 has values from 1 - 50 and is getting its values directly from the game engine
- Parameter 2 has values from 0 - 1 and acts more like an on-off-switch
- When parameter 1 reaches the value 38, parameter 2 will jump to 1 and trigger something
Instead of creating another parameter in reference to the existing one in the game engine and feeding it to FMOD, wouldn’t it be nice to just trigger parameter 2 inside of FMOD when parameter 1 reaches a certain value? Like linking two faders in a DAW or automating a parameter with another on a synth. There are a lot of possibilities here with creating some chains of reactions all within FMOD without messing around in the game engine.
Is there a feature like this in FMOD? If not, consider this as a request