Hi,
To link FMOD using CodeBlocks, it should be a matter of doing the following:
- Add import library (.lib) files from the relevant API’s
./libdirectory to Project → Build Options → Linker Settings → Link Libraries - Add the relevant API’s
./incdirectory to your includes by adding the directory to Project → Build Options → Search Directories → Compiler - Make sure that the FMOD .dll files in the
./libdirectory for the API’s you’re using are located in the same directory as your built executable.
You can see more information on the FMOD Windows libraries in our platform specific documentation.
As for which version you need, you’ll need the FMOD Engine for whichever platforms you’re planning to build for, which in this case should be Windows.