How would I go about loading a bank at runtime with the Unity integration? If I make a bank and load it currently, it will throw ERR_INTERNAL if I use a master bank. If I make a non master bank, I cannot access events by name, only by pointer, which is not ideal either.
Note that I am modding na existing game, and don’t have the original project. I say this because the only suggestion related to this says to copy paste the existing project then delete the assets that aren’t needed.