Using FMOD Studio 1.06.10 with Unreal 4.9.1, we’ve encountered a problem working on the same project across multiple machines where anyone who doesn’t have FMOD Studio locally installed:
- Doesn’t see the FMOD assets folder in the content window
- Gets “Can’t find file for asset” errors
- Hears no audio
Additionally, if I submit a change using Perforce from my machine and someone else with FMOD Studio locally installed syncs to latest and launches the project, he does not hear my change until he rebuilds the FMOD bank.
All machines have the FMOD plugin integrated and the FMOD bank is being updated in the proper directory: [Project]\Content\FMOD\Desktop. Integrated Source Control is active in both FMOD and Unreal.
Is there any solution to this, other than everyone installing FMOD Studio and manually rebuilding the banks after every change?