Please can somebody help me. I am going stir crazy trying to figure out my problem.
As far as I can tell I have followed all the basic steps to download all the content material from FMOD and UE4 and intergrate the FMOD Studio Plugin into the Game engine but no matter how hard I try, I cannot get the UE4 Project to reveal my FMOD build files in the Content folder of the game.
I have the latest version of FMOD and the latest version of UE4.
The FMOD Plugin is in the Plugins folder of the Unreal Engine Application folder in the Shared folder of my system computer
I’ve set the Build location to a newly created FMOD folder in the Content folder of the my Game folder.
UE4 recognises that FMOD plugin is installed when I check the help topics.
However, validation of FMOD in UE4 prompts the following messages:
That the Build version and the Studio version are different and that the integration may not load properly.
Then I get a following message that says that the path should be set up
Then I get a message then says some banks failed to load and it could not find the Master Bank. The bank I’ve just created.
How do I get the studio tool to match the integration?
Any help from anyone would be gratefully received. I really have been trying to resolve what seems like the most elementary thing for some weeks now with no success!