A various questions core api related:
First, if you plan to use object spatialicer with dedicated outputTypes like winsonic or similar, is possible apply first atenuation calculation, reverb and obfuscation and other things using the classic 3d parameters of each sound?
Or when you are using the objectPan DSP these configurations are ignored.
Other, you have to pass one DSP objectpan to each sound that will be spatialiced?
And for the future exist plans to merge these features?
For example if you select winsonic output, automatically are sended as a spatialiced object any sound loaded as 3d?
I think that will be a interesting feature, because switch between traditional 3d with a multi speacker system to a spatialiced environment (winsonic) will be very easy; currently you have to manage completeli different if you want to use one or the other option
So it is. Thanks guys!