Multi Instrument, fade out previous sound

Thank you Joseph. The issue with using logic markers is that they introduce quite a bit of latency (Transitions latency when changing parameter - #7 by deHaan)

However, I foud a hacky way to do what I want:

  • Create a looping event that keeps playing when the weapon is active
  • Create a “WeaponFire” parameter that goes from 0 to 1 and has velocity set to -4.00/s
  • On the WeaponFire parameter sheet create a multi instrument with the fire sounds and let it go all the way up to 0.999
  • Put an ADSHR on the multiinstrument to set the desired fade out for previous fires