I connected to my project in Unreal Engine 4. I created and ran a profiler session in Fmod. I went and played back my profiler session to see which tracks were being triggered as I am currently having an additional problem with scattered instrument sounds in my Ambience track (Upon playing my game in UE4, my scattered instruments are not playing playing). I wanted to solo the Ambience track to listen to make double sure the scattered instruments were definitely not playing or just super low in volume. As I played back my profiler session the Mute and Solo buttons do not work! All the tracks keep playing in unison.
And indeed my scattered instruments are not playing. That’s another separate issue i posted in the Fmod/UE4 forum.