Profiling does not fill the events on our side

We have FMOD in Unreal and Unity and we tried both and we didn’t figure out how can we receive the events in Profiler.

We receive the Voice , We Record a Session , although no events is shown. We see Track with CPU and everything , but no events.

Is it a setting or by default the events won’t fill your profiler ?

We would like to SOLO some events during our playthrough , but if we don’t see the events , is there another way to achieve this ?

Also , if we ends up showing 300 events , is there a way to SEARCH . Filter stuff in FMOD Profiler ?

Hi,

A couple of things to check:

  1. Just to double-check is Live Update turned on and connected when you are recording these sessions? Set up can be found here: User Guide.
  2. For testing in Unity, rebuild the project banks in FMOD Studio and see if the ‘FMOD Banks Refresh Status’ prompt appears. This will make sure Unity and FMOD are using the same project banks. An explanation of how to do this can be found in FMOD Studio Concepts.
  3. For testing in Unreal, rebuild the project banks in FMOD and see if the ‘Reloaded FMOD Banks’ prompt appears. This will make sure Unreal and FMOD are using the same project banks. Follow the above link for an explanation of how to do this.

Once you start receiving the events in the profiler you will be able to solo them.

No there isn’t a way to search for events in the profiler list

Hope this helps!