I haven’t been able to find an Fmod tutorial that discusses how to smoothly play back music loops so as to contain the natural decay and reverberation overtop of the next loop in the music. I am referring to the post-exit region of a music segment that would contain the reverb/decay tail for smooth looping. While the post-exit region is still playing of segment 1, you’d also have segment 2 playing.
I am referring to what can be done in Wwise: https://youtu.be/Zvnt3tbL3OU?t=1m34s
Is this also possible in Fmod? If anyone can either explain here, or simply point me to a good resource, I’d be very grateful!